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2003–2025 · Complete career history

From building software
to leading games.

Product ownership, production, studio capabilities and franchise strategy. Select an employer, role or year to explore the work in context.

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Work
Platform
Year

Career chapter

MavenHut Games

Mar 2014 – Jul 2018

Moved from developing live Facebook games into product ownership, game design, growth and Agile delivery.

Mar 2014 – Aug 2015

Game Developer

Backend, frontend, databases and operational tooling for live Facebook games.

  • Developed backend, frontend, REST API and database systems for live Facebook games, including Solitaire Knockout.
  • Worked on performance, database scaling and client-to-platform integrations across desktop and mobile delivery constraints.
  • Built deployment controls, resource monitoring and data-processing tools for Producers and QA, including automated reports and exports.
  • Became a technical adviser to product and production teams, contributing to architectural choices and product direction.

Associated games

  • Solitaire Knockout
Facebook social gamingWeb & browser games

Let’s talk

The next chapter.

Interested in senior product and production leadership opportunities in game development studios.

Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production

Berlin, Germany