Career / Chronological resume

Complete history

Valentin Simion

Games Product & Production Leader · Berlin, Germany

Apr 2025 – Nov 2025

TyrAds

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Established the product foundations of a new division, building its cross-functional team and experimentation infrastructure.

Senior Product Manager

Apr 2025 – Nov 2025

New product division, cross-functional team formation and delivery foundations.

  • Built the cross-functional team from scratch, including hiring and a working framework for the new division.
  • Defined and led integration of remote feature flagging and A/B testing for controlled releases and experimentation.
  • Negotiated contracts and managed collaboration with third-party software providers.
  • Aligned internal teams and external partners on product priorities, implementation and delivery dependencies.

Jul 2024 – Apr 2025

Almedia

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Applied growth and experimentation experience to Freecash, building acquisition, feedback and lifecycle communication flows.

Senior Product Manager, Freecash

Jul 2024 – Apr 2025

Freecash acquisition, user feedback, lifecycle engagement and product experimentation.

  • Designed and launched a new acquisition flow that became a consistent source of new-user growth.
  • Built lifecycle communication and notification capabilities with split testing and tracking for re-engagement.
  • Improved feedback and review flows, helping raise Trustpilot to 4.7, daily review volume by nearly 5× and US Google Play ratings to 4.3 during the July 2024–April 2025 role.
  • Worked across product, technology and business on returning-user value for gaming partners and Freecash users.

Jul 2022 – Jun 2024

FRVR

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Progressed from leading producers across the portfolio to owning Krunker Strike FRVR on Discord, then to product direction and resource decisions across the three-title Krunker franchise.

Production Lead

Jul 2022 – Sep 2023

Leadership and development of Game and Technical Producers across the portfolio.

  • Led and developed Game and Technical Producers across live games and new initiatives, coordinating internal and external contributors.
  • Built LiveOps capabilities, including remote configuration of game functionality and events, and strengthened virality and player-value measurement.
  • Played a major role in scaling Basketball FRVR from approximately 400K to 2–3M daily users during this role.
  • Established quarterly portfolio evaluation to guide leadership and game teams on prioritization and investment.

Senior Product Manager, Krunker Strike FRVR

Sep 2023 – Jan 2024

End-to-end product development, global launch and post-launch operations on Discord.

  • Owned product development, global launch and post-launch operations, combining product management, production and game design.
  • Worked closely with Discord to shape and validate capabilities for real-time multiplayer gaming.
  • Refined product KPIs with the Data team and led a rapid-response task force with internal and external support through post-launch challenges.
  • Coordinated the game team and platform stakeholders across launch decisions and ongoing delivery.

Lead Product Manager, Krunker Franchise

Feb 2024 – Jun 2024

Product direction across three titles at different stages of maturity.

  • Defined forecasts, targets and priorities for Krunker.io, Krunker Strike FRVR and a new Discord-exclusive title in development.
  • Balanced resources across live operation, ongoing development and new initiatives, scaling team capacity for parallel projects.
  • Oversaw contractual milestones and internal and external stakeholder relationships.
  • Reported directly to the CEO on franchise strategy, investment priorities and execution.

Dec 2018 – Jun 2022

SOFTGAMES

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Expanded from Cookie Crush production into shared studio services, a rapid-response Taskforce and focused growth work on Bubble Shooter Pro. From 2020, responsibilities overlapped across games and studio capabilities.

Senior Game Producer, Cookie Crush

Dec 2018 – Sep 2019

Production leadership for SOFTGAMES’ flagship Facebook Instant Games title.

  • Led a cross-functional team of 9–14 specialists and introduced the game’s first LiveOps events.
  • Iterated virality, re-engagement and monetization across ads, IAP and promotional events.
  • Introduced A/B testing, wider KPI reporting and user testing.

Product Owner, Studio Business Services

Oct 2019 – Jun 2022

Shared platform product team serving multiple game teams.

  • Built and led the shared product team across backend services, data, analytics, internal tooling and reliability.
  • Delivered a Data Warehouse and reporting capabilities for churn, game economy and automated product KPIs.
  • Delivered centralized cross-promotion, monitoring and a scalable, self-recovering notification platform.
  • Modernized legacy infrastructure with Infrastructure as Code and project-level cost visibility; patterns were adopted across other studio projects.

Senior Game Producer, Taskforce

Apr 2020 – Jun 2022

Rapid-response production supporting 10–20 Facebook Instant Games titles.

  • Built and led a rapid-response Taskforce supporting 10–20 Facebook Instant Games titles.
  • Integrated and tested new and beta platform capabilities through rapid experiments.
  • Coordinated implementation, testing and continuous releases across live products.
  • Used the results to identify opportunities worth expanding into individual games, including Bubble Shooter Pro.

Senior Game Producer, Bubble Shooter Pro

Apr 2021 – Dec 2021

Focused product roadmap, game design and growth strategy.

  • Translated successful Taskforce experiments into the game’s product and growth strategy.
  • Owned the roadmap and contributed extensively to feature logic and core player flows.
  • The game grew 8× in user base and 11× in daily game sessions within three months during this role.

Aug 2018 – Nov 2018

Arnia Software

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Led the delivery setup for a mobile video-creation product, coordinating a multinational team against a fixed launch deadline.

Project Manager / Scrum Master

Aug 2018 – Nov 2018

Delivery setup for a mobile video-creation product for an international toy brand.

  • Defined the roadmap and delivery plan for a mobile video-creation product for an international toy brand.
  • Led a multinational team of 15+ across Android, iOS, art, QA, BI and software architecture.
  • Owned backlog priorities, sprint planning, dependencies and delivery risks against a fixed deadline tied to a movie release.
  • Worked with client stakeholders to align product expectations, technical constraints and launch commitments.

Mar 2014 – Jul 2018

MavenHut Games

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Moved from developing live Facebook games into product ownership, game design, growth and Agile delivery.

Game Developer

Mar 2014 – Aug 2015

Backend, frontend, databases and operational tooling for live Facebook games.

  • Developed backend, frontend, REST API and database systems for live Facebook games, including Solitaire Knockout.
  • Worked on performance, database scaling and client-to-platform integrations across desktop and mobile delivery constraints.
  • Built deployment controls, resource monitoring and data-processing tools for Producers and QA, including automated reports and exports.
  • Became a technical adviser to product and production teams, contributing to architectural choices and product direction.

Associated games

  • Solitaire Knockout

Product Owner / Scrum Master

Aug 2015 – Jul 2018

Product direction and delivery across social and Instant Games.

  • Defined goals, roadmaps, gameplay flows and feature priorities across social and Instant Games.
  • Used product and performance data to guide growth, monetization and feature decisions.
  • Led cross-functional planning, design, engineering, QA and release while coaching Agile ways of working.
  • Shipped and operated titles including Best Solitaire, Solitaire Challenge, Solitaire Live and Bingo.

Associated games

  • Best Solitaire
  • Solitaire Challenge
  • Solitaire Live
  • Bingo

Nov 2012 – Feb 2014

Tomorrow Interactive

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Co-founded a digital development company, combining commercial responsibility with end-to-end project delivery.

Co-Founder & Chief Executive Officer

Nov 2012 – Feb 2014

Commercial ownership and end-to-end digital project delivery.

  • Co-founded and operated a company that delivered 30+ projects, directly managing around half.
  • Combined business development, client acquisition and partnerships with commercial and delivery responsibility.
  • Led work from client discussions and scoping through development, launch and ongoing account management.

Oct 2007 – Oct 2012

Advanced Ideas

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Combined hands-on development with programming-team and project leadership.

Programming Team Leader & Project Manager

Oct 2007 – Oct 2012

Hands-on development, technical team leadership and project coordination.

  • Developed frontend and backend applications and external API integrations in PHP, JavaScript and MySQL environments.
  • Defined technical approaches, estimates, database structures and resource needs at the start of projects.
  • Coordinated programming and design teams, priorities and delivery risks.
  • Acted as the technical liaison between internal teams, agency partners and client technical departments.

Feb 2006 – Sep 2007

School Inspectorate of Bucharest

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Worked with IT systems and data, building a foundation for later software and product responsibilities.

IT Systems & Data Analyst

Feb 2006 – Sep 2007

IT support and technical administration.

  • Provided hardware and software support, computer-network administration and website management for the School Inspectorate of Bucharest.

Sep 2005 – Dec 2006

Industrial Highschool Timpuri Noi

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Continued teaching computer science before moving further into IT and development.

Computer Science Teacher

Sep 2005 – Dec 2006

Computer science teaching and day-to-day school IT support.

  • Taught computer science to students in grades 10–12.
  • Supported the computer lab and the school’s day-to-day IT needs.

Sep 2003 – Aug 2005

Agricultural School Group Cezar Nicolau

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The earliest recorded chapter: teaching computer science.

Computer Science Teacher

Sep 2003 – Aug 2005

Computer science teaching, computer-lab support and student preparation.

  • Taught computer science to high-school students and supported the school’s IT infrastructure.
  • Prepared students for inter-school IT competitions and Olympiads.

Let’s talk

The next chapter.

Interested in senior product and production leadership opportunities in game development studios.

Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production

Berlin, Germany