2003–2025 · Complete career history
From building software
to leading games.
Product ownership, production, studio capabilities and franchise strategy. Select an employer, role or year to explore the work in context.
Signature arc
Career chapter
SOFTGAMES
Expanded from Cookie Crush production into shared studio services, a rapid-response Taskforce and focused growth work on Bubble Shooter Pro. From 2020, responsibilities overlapped across games and studio capabilities.
Parallel responsibilities, with separate role dates.
Senior Game Producer, Cookie Crush
Production leadership for SOFTGAMES’ flagship Facebook Instant Games title.
- Led a cross-functional team of 9–14 specialists and introduced the game’s first LiveOps events.
- Iterated virality, re-engagement and monetization across ads, IAP and promotional events.
- Introduced A/B testing, wider KPI reporting and user testing.
Product Owner, Studio Business Services
Shared platform product team serving multiple game teams.
- Built and led the shared product team across backend services, data, analytics, internal tooling and reliability.
- Delivered a Data Warehouse and reporting capabilities for churn, game economy and automated product KPIs.
- Delivered centralized cross-promotion, monitoring and a scalable, self-recovering notification platform.
- Modernized legacy infrastructure with Infrastructure as Code and project-level cost visibility; patterns were adopted across other studio projects.
Senior Game Producer, Taskforce
Rapid-response production supporting 10–20 Facebook Instant Games titles.
- Built and led a rapid-response Taskforce supporting 10–20 Facebook Instant Games titles.
- Integrated and tested new and beta platform capabilities through rapid experiments.
- Coordinated implementation, testing and continuous releases across live products.
- Used the results to identify opportunities worth expanding into individual games, including Bubble Shooter Pro.
Senior Game Producer, Bubble Shooter Pro
Focused product roadmap, game design and growth strategy.
- Translated successful Taskforce experiments into the game’s product and growth strategy.
- Owned the roadmap and contributed extensively to feature logic and core player flows.
- The game grew 8× in user base and 11× in daily game sessions within three months during this role.
Let’s talk
The next chapter.
Interested in senior product and production leadership opportunities in game development studios.
Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production
Berlin, Germany