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2003–2025 · Complete career history

From building software
to leading games.

Product ownership, production, studio capabilities and franchise strategy. Select an employer, role or year to explore the work in context.

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Work
Platform
Year

Career chapter

MavenHut Games

Mar 2014 – Jul 2018

Moved from developing live Facebook games into product ownership, game design, growth and Agile delivery.

Aug 2015 – Jul 2018

Product Owner / Scrum Master

Product direction and delivery across social and Instant Games.

  • Defined goals, roadmaps, gameplay flows and feature priorities across social and Instant Games.
  • Used product and performance data to guide growth, monetization and feature decisions.
  • Led cross-functional planning, design, engineering, QA and release while coaching Agile ways of working.
  • Shipped and operated titles including Best Solitaire, Solitaire Challenge, Solitaire Live and Bingo.

Associated games

  • Best Solitaire
  • Solitaire Challenge
  • Solitaire Live
  • Bingo
Facebook social gamingFacebook Instant GamesWeb & browser games

Let’s talk

The next chapter.

Interested in senior product and production leadership opportunities in game development studios.

Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production

Berlin, Germany