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2003–2025 · Complete career history
From building software
to leading games.
Product ownership, production, studio capabilities and franchise strategy. Select an employer, role or year to explore the work in context.
Signature arc
Career chapter
MavenHut Games
Moved from developing live Facebook games into product ownership, game design, growth and Agile delivery.
Product Owner / Scrum Master
Product direction and delivery across social and Instant Games.
- Defined goals, roadmaps, gameplay flows and feature priorities across social and Instant Games.
- Used product and performance data to guide growth, monetization and feature decisions.
- Led cross-functional planning, design, engineering, QA and release while coaching Agile ways of working.
- Shipped and operated titles including Best Solitaire, Solitaire Challenge, Solitaire Live and Bingo.
Associated games
- Best Solitaire
- Solitaire Challenge
- Solitaire Live
- Bingo
Let’s talk
The next chapter.
Interested in senior product and production leadership opportunities in game development studios.
Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production
Berlin, Germany