Home / Career

2003–2025 · Complete career history

From building software
to leading games.

Product ownership, production, studio capabilities and franchise strategy. Select an employer, role or year to explore the work in context.

Print-friendly resume
Work
Platform
Year

Career chapter

SOFTGAMES

Dec 2018 – Jun 2022

Expanded from Cookie Crush production into shared studio services, a rapid-response Taskforce and focused growth work on Bubble Shooter Pro. From 2020, responsibilities overlapped across games and studio capabilities.

Parallel responsibilities, with separate role dates.

Dec 2018 – Sep 2019

Senior Game Producer, Cookie Crush

Production leadership for SOFTGAMES’ flagship Facebook Instant Games title.

  • Led a cross-functional team of 9–14 specialists and introduced the game’s first LiveOps events.
  • Iterated virality, re-engagement and monetization across ads, IAP and promotional events.
  • Introduced A/B testing, wider KPI reporting and user testing.
Facebook Instant Games

Let’s talk

The next chapter.

Interested in senior product and production leadership opportunities in game development studios.

Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production

Berlin, Germany