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2003–2025 · Complete career history
From building software
to leading games.
Product ownership, production, studio capabilities and franchise strategy. Select an employer, role or year to explore the work in context.
Signature arc
Career chapter
SOFTGAMES
Expanded from Cookie Crush production into shared studio services, a rapid-response Taskforce and focused growth work on Bubble Shooter Pro. From 2020, responsibilities overlapped across games and studio capabilities.
Parallel responsibilities, with separate role dates.
Product Owner, Studio Business Services
Shared platform product team serving multiple game teams.
- Built and led the shared product team across backend services, data, analytics, internal tooling and reliability.
- Delivered a Data Warehouse and reporting capabilities for churn, game economy and automated product KPIs.
- Delivered centralized cross-promotion, monitoring and a scalable, self-recovering notification platform.
- Modernized legacy infrastructure with Infrastructure as Code and project-level cost visibility; patterns were adopted across other studio projects.
Let’s talk
The next chapter.
Interested in senior product and production leadership opportunities in game development studios.
Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production
Berlin, Germany