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2003–2025 · Complete career history

From building software
to leading games.

Product ownership, production, studio capabilities and franchise strategy. Select an employer, role or year to explore the work in context.

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Platform
Year

Career chapter

SOFTGAMES

Dec 2018 – Jun 2022

Expanded from Cookie Crush production into shared studio services, a rapid-response Taskforce and focused growth work on Bubble Shooter Pro. From 2020, responsibilities overlapped across games and studio capabilities.

Parallel responsibilities, with separate role dates.

Oct 2019 – Jun 2022

Product Owner, Studio Business Services

Shared platform product team serving multiple game teams.

  • Built and led the shared product team across backend services, data, analytics, internal tooling and reliability.
  • Delivered a Data Warehouse and reporting capabilities for churn, game economy and automated product KPIs.
  • Delivered centralized cross-promotion, monitoring and a scalable, self-recovering notification platform.
  • Modernized legacy infrastructure with Infrastructure as Code and project-level cost visibility; patterns were adopted across other studio projects.
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The next chapter.

Interested in senior product and production leadership opportunities in game development studios.

Target opportunitiesHead of Product · VP of Product · Lead Product Manager · Head of Production

Berlin, Germany